Today marked the 4th meeting with my client, John O’donohuge. The meeting gave me an opportunity to play John the 3 songs I had been working on for his VIP room. The songs that were played were production demo’s of the final product, meaning some finishing touches and mastering were still yet to be applied. Once again we used the Reserve Lounge itself to play my work so far in an attempt to gauge the acoustic qualities of the room and apply them in the mastering process. For example, if the bass bins are perceived louder or more powerful compared to the overhead speakers, I will need to balance this in the mastering stage by knocking a few decibels off the lower frequencies of the tracks. As well as this we played the songs in comparison with the other material the music interface had entered in to the playlist to grasp an idea of how much louder commercial tracks were compared to mine. The reason for this was that many average listeners perceive louder music as being better due to the increased frequencies that our ears detect from louder music, so to have your music as the quietest song in the playlist would be considered commercial death. The theory of the Loudness Wars will be covered in detail in a later blog post when deciding on mastering strategies for the songs. While listening through my work in comparison to other commercial releases I realised that the playback volume was roughly the same throughout and upon further investigation into the Kaleidovision music system I found that it utilises automatic gain control (AGC). This is an application that uses loudness normalisation algorithms to analyse songs in the playlist and play all of the music back at a similar volume through measuring the average peaks throughout songs and bringing them to the same decibel value. The point of loudness normalisation within commercial spaces like the Reserve Lounge is to create a consistent and pleasurable listening experience. This meant that in the mastering stage I would be able to master the songs to feature a wide dynamic range, rather than sacrificing dynamic range for loudness. Once again this is something that will be covered in more detail later on.
With regards to Johns feelings on my work so far, he was extremely impressed. His only negative comment was that the songs didn’t sound quite as big and professional as other commercial releases featured on the playlist. As John wasn’t musically minded I felt it was necessary to explain the next steps of the production of the songs and the mastering stage. I explained that the point of mastering was to make these songs sound big, polished and professional and that the next time he heard my work he would be amazed at how much of a difference the mastering stage makes. The next stage of production was adding some finishing touches and final mixing of the songs and then finally the mastering stage to complete the product. Following this will be the testing stage, where the final product will be played to selected ‘average listeners’ and they will be asked to document their emotions before and after the music has been played. Following this will be my final client meeting and delivery of the product to my client.